Sidon Adventure Archive

About the Archive

The Sidon Adventure Archive is being built as a museum-style digital collection devoted to interactive fiction history, classic adventure game studios, notable creators, and the wider preservation of the form.

Rather than acting as a download directory, the archive is intended to present context, editorial care, visual history, and exhibit-style interpretation so visitors can better understand why these works mattered and how they shaped later adventure design.

Museum-style presentation Interactive fiction history Preservation-led research Curated exhibits

Purpose

What this archive is for

The central aim is to preserve and present the history of text adventures, parser games, illustrated adventures, and related creative tools in a way that feels thoughtful, accessible, and respectful.

Documenting studios

Many early companies and creators are either poorly documented, scattered across forums, or remembered only through partial references. The archive aims to gather and organise that history.

Presenting context

Visitors should be able to understand not only what a game or company was, but why it mattered, how it was made, and how it sat within the wider history of the medium.

Preserving memory

Packaging, correspondence, interviews, technical notes, scans, and exhibit pages all help preserve parts of the adventure-game story that might otherwise disappear.

Editorial approach

How the archive is being shaped

This is not meant to feel like a raw database. The archive is being designed more like a set of connected exhibition rooms, where each page offers narrative framing, careful structure, and space for visual and historical material.

Museum-style pages

Pages are intended to read clearly and calmly, using exhibit notes, archive summaries, themed sections, and visual breathing room instead of cluttered walls of information.

  • Curated studio and creator overviews
  • Exhibit-led game and packaging pages
  • Historical framing around scans and artefacts
  • Separate interview and heritage routes where appropriate

Long-term structure

Over time, the archive will grow into a wider network of linked pages covering companies, people, interviews, timelines, engines, influences, and selected preservation resources.

  • Studio histories and related company pages
  • Pioneer and creator interview sections
  • Technical and engine history routes
  • Supportive contribution and research pathways
Values

Core principles

Respect for creators

Wherever possible, the archive aims to credit creators properly and treat their work as part of a living cultural history.

Care with copyright

The intention is to document, interpret, and preserve history without reproducing copyrighted game content irresponsibly.

Clarity over clutter

The design goal is to make the archive inviting and readable for both long-time enthusiasts and newcomers.

Legal and ethical position

This archive does

  • Provide historical summaries and editorial context
  • Show scans, photographs, and material where appropriate and permitted
  • Collect interviews, credits, dates, and preservation notes
  • Highlight the significance of classic works and studios

This archive does not aim to

  • Act as a piracy or ROM distribution site
  • Republish full copyrighted game text as a substitute for the original work
  • Undermine the rights of creators, estates, or rights holders
  • Replace primary sources where direct creator material is available
Looking ahead

Long-term vision

The Sidon Adventure Archive is intended to grow steadily over time: more heritage pages, more interviews, more curated exhibits, and a stronger preservation record for companies and creators that deserve to be remembered.

Planned growth

  • More company and studio pages
  • Broader interview coverage
  • Packaging and catalogue exhibits
  • Technical and engine history sections

Contribute to the archive

If you have scans, corrections, historical notes, catalogue information, or other material that could help strengthen the archive, contributions are welcome.